Part 2: Lazvil Hills
Music: Beyond the Wilderness![](1-SS_001.png)
Upon entering Lazvil Hills, we're thrusted straight into a cutscene.
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Raynie takes a few steps forward.
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Raynie and Marco run ahead, and Stocke follows.
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Stocke follows Marco down the slope.
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The monster charges at Raynie and Marco
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Music: Blue Radiance
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We're put into our first battle, now. The top screen shows the turn order, and our party's stats are displayed across the bottom of the bottom screen. Our commands are self-explanatory, aside from Change, which I'll explain in detail later.
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Radiant Historia has a unique grid-based battle system. Our party is stationary, but enemies can freely move around a 3x3 grid. Enemies that are closer to the party take more damage, but deal more damage as well. Some of our skills can move enemies around the grid, as well. Stocke currently knows Push Assault, which pushes an enemy back (our left) until it hits an obstacle, or the end of the grid. I'll talk more about this later.
We can also see our current target's HP at the bottom. You can't see their total HP in numbers, but you can guess at how much they have based on how much of their bar depletes when you attack. You guys can't see it, but when you highlight an enemy, all of its turns are highlighted on the top screen as well, so you can tell which enemy turn is which.
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The number in the corner is our combo length. The more attacks your party makes in a row on a single enemy, the higher your combo goes. As your combo gets longer, your attacks get stronger, so it's a good idea to make your combos as long as possible.
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Our party heads south, the music stops, and the camera pans north as it begins to rain...
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????: It will make our raid on Alistel all the easier, High Colonel Dias.
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????: Yes, Sir...
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????: Are you concerned because of the tip we received?
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????: Worry not, Sir. I am Palomides the Executioner... I shall crush any vermin beneath my heel.
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Palomides: I will not allow control of the situation to slip away, Sir. Be at ease in commanding the operation, High Colonel Dias...
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...
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Music: Impending Crisis
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Our party runs to the south.
"Dammit! I can't shake them!"
"You're not getting out of this alive, Alistel spy!"
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Heiss' Messenger: Y-You... A swordsman in red...! You're...!
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"There he is! Over there!"
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The spy runs to cover and we draw our weapons as the Granorg soldiers run into the area.
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Granorg Soldier: It doesn't matter! However many of them come, they're no match for us! I hope you're ready for us, Alistellian dogs!
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Now we're up against three Granorg soldiers. I'll take this opportunity to go into more detail on moving our enemies around, and why it's useful.
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As you can see by the arrow beneath the target, Push Assault will push the enemy back, toward the left side of the grid.
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Since there was another enemy behind our target, the target landed on top of the rear enemy. For the remainder of our combo, our attacks will hit both enemies, since they're occupying the same space. After our combo ends, the target will move on space in the direction we pushed it from, because enemies can't normally occupy the same space.
Music: Victory!
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Upon winning this battle, we hit level 2 and learn some new skills. Left Assualt is like Push Assault, but it moves the enemy to Stocke's left. (Toward the bottom row of the grid, from our point of view.)
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Everyone recovered full HP and MP.
Heiss' Messenger: ...You're a real white knight. Thank you.
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Heiss' Messenger: Dead. They've advanced much faster than we expected. Truth to tell, I didn't think I'd survive this far. I'd begun to despair that the intel we recovered would never make it into the right hands...
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Heiss' Messenger: Yep... I even have detailed plans for the operation they're undertaking right now. If I can just get these back home... Well...
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"There's been no word from the detachment that went on ahead! He must've escaped into Lazvil Hills... Find him!"
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Raynie and Marco headed east, so we follow them.
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Heiss' Messenger: No, we can't go north. The enemy will already be there in force. It may take longer, but we should pass through the south.
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Arrows fly in from the south, and one hits the spy.
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Stocke runs in from the west.
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Stocke runs to the south and readies his sword.
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Stocke pauses, then relaxes and looks around.
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Stocke takes a few steps forward, and then looks to the east.
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Music: Where the Wind and Feathers Return
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Music: Impending Crisis
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There's no reason to check out the south, so we go north.
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We run south and prepare to engage the enemy.
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This is our last tutorial battle, so I'll take this opportunity to explain the last mechanic I have yet to explain, Change.
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When you pick the Change option, you can trade your turn with any other character's turn, ally or enemy. This is how you set up larger combos, because you rarely get a setup that offers more than a 3 hit combo when relying on your speed stat to set your turn order up.
You may notice that Stocke is bright red in the above screenshot. A drawback to changing the turn order is that you take extra damage until your turn comes up. When Stocke's turn comes, he'll regain his color and his defense will return to normal.
Video: Battle Example
It can be hard to put the game's battle system into words, so I recorded this video as an example.
To summarize what was going on in that battle, I used the Change command to give Stocke two turns in a row, then used Left Assault to push all the enemies onto one space, so that I could finish them all at once. The first Left Assault moved the top enemy into the middle enemy, and the second moved them both onto the last enemy, where Marco and Raynie finished them all off.
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After the battle, we're able to head north. Alistel is east from here, but there's a cave to check out along the way.
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SIGH.
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Have you guys been wondering about that sword in the corner of the screen?
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When we press the Y Button, Stocke swings his sword. We haven't had any reason to do this so far, but now there's a very important use for it.
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If we beat an enemy with our sword for a bit, it'll knock them out. Once they're knocked out, we can either leave, or engage them in battle for a Preemptive attack, giving our party a huge boost when the initial turn order is determined.
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Heading east from here, we cross a bridge and enter a cutscene.
Music: To the Battlefield
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Palomides: High Colonel, please, leave the rest to me. There's no need for you to dirty your own hands here.
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Dias leaves.
Palomides: You're cornered, little rats.
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Something's not quite right with that Palomides guy...
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Palomides: Hmph... A spirited girl, this. But do you truly believe that you can best me? Learn for yourself why I am called the Executioner...
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Palomides immediately stabs both Raynie and Marco, killing each of them in one hit.
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Palomides: Hahahahah! Pathetic... You're far too weak! Is this the best Alistel can send against me!? And now your turn... Try and at least put up a decent fight! Though you'll die like the rat you are regardless...!
I attempt to fight back, but only manage to deal 1 point of damage to Palomides. Damn.
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I missed the screenshot, but those sixes are all from the archers in the back. Palomides dealt about 1200 damage to me. Damn.
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Palomides: It's useless to try escaping!
Palomides pursues Stocke and the battle ends.
Music: Rebellion
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Palomides: Loud though your cries may be, they won't penetrate the veil. The dead can't hear you now.
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Palomides: Yet in the end, their sacrifice will be for nothing... An only too appropriate end for the rats of Alistel!
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Palomides: What's that? You still believe you can best me? You needn't bother... You'll be rejoining your comrades soon enough. Or you could look to the Prophet Noah you rabble believe in so blindly... Pray to him with all your heart!
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Damn, we're surrounded!
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Palomides: ...Here is my prophecy. You will die here! That is your fate! An ignominious death, forgotten to history! A history that will be written by Granorg!
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Stocke puts his sword away.
Palomides: Have you finally fiven up?
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Palomides: Th...This is absurd...!
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Stocke leaps into the air, off the edge of the bridge.
THE END